I think it should be OK though.įixed bug where ships sometimes do not reveal the system they are in. If you get consistent crashes with a message about character skill level then don't use this. I think it was because of orphaned characters when I nuked ALL ships but I have not had a chance to test it out. An early version I had about a month ago seemed to cause crashes in my game about 19-23 years in. This is a good way to get rid of all those powerful space wrecks when playing story mode. Typing this will destroy all ships and bases except for those with a character on board. This will be true even if you turn the fleet over to AI control so be sure to turn the carriers off manual before you switch back to AI control or else your carriers won't launch their fighters.Īdded a new command "!nukem" to the shipfinder. they will attack targets until you set them to manual mode (alt-a). Only military ships wlll be counted for determining if you are trespassing in another's territory.ĭefault fighter & bomber behavior is now the same as vanilla DWU. The number should now be more reflective of true military strength. Non-military ships no longer add to your empire's overall military strength on the empire report screen. re.112556/) to enable exe to access more of the first 4GB of system memory.ġ.2 Fixed a divide by zero error when combining Bacon Mod with another mod that unlocks fighters and bombers separately. Fixed an out of memory error when saving. New Galaxy size "Bacon Big" with 2000 starsįighter damage multiplier against bombersĬaptured spies can be ransomed instead of automatically being killed.ġ.1ğixed a bug in manual cargo missions. Science Ships - Automated exploration ships with labs will work on research projects independently. No more clicking the troop button 50 times after your invasion fleet picks up every troop on your capital. Shortcut to order more than one troop at a time. Removal of some +/- 100 limits for custom race stats. New fighter options: range multiplier, monetary cost to build, construction time multiplier, and limited ammo (simulated). Separate bomber and fighter bays (requires Baconworld folder files or a little manual work to merge with another mod) Manual carriers: give orders for each carrier's fighter's target or even for each fighter if you really want to micromanage Ship cycler: cycle forward and backward among all ships of the same type as currently selected ship. Higher monetary amounts in the diplomacy window so you don't have to click 100 times to trade something of high value.īetter font and background color on some screens for better readability.Ī tweak so freighters will always try to fill up if their destination is a base or planet (not a mining station or minor base like that.)ĭamage viewer to see a ships damaged components more easily. Ship-Finder - a popup box to search for any ship, planet, or star by name.įleet Commands: Easily reinforce, combine, or disband fleets.Īssign freighters to a one-time cargo mission. These are state ships for cost and upkeep.Ĭrew experience levels and kill stats tracking.Ĭivilian weapon limit expanded from 1 to 10. Here is a short summary:Īdjustable hyperjump minimum distance and accuracyĪbility for more than one picture of each ship type for each ship family (Cruiser1.png, Cruiser2.png, etc.Įmpires can build all ship types (Freighters, gas miners, etc). The download contains a readme file that lists the mods features. If anyone else wants to host the combined files let me know.) Haree78's Extended Universe 1.03 (Larry had to remove this link. Here are the text files to merge this mod with some popular ones. NOTE: If your Windows settings uses commas for decimal points, like some European settings do, you will need to replace the decimal points in the BaconSettings.txt file with commas. The only features that requires merging if used with another mod are the separate fight and bomber bays and terraforming.Īlso note that almost every feature of this mod can be disabled through the BaconSetings.txt text file so if there is a feature you really don't want changed from the vanilla game it shouldn't be a deal breaker. This mod is mostly an exe mod so it can be used along with your other favorite mod. I’ve decided to move forward with releaseing it and let other people see my setup. Pretty soon I had something that was, for me, more fun than the vanilla game. A little change here, a little change there. Back in June 2016 (10 months ago as of this writing) I started modding my Distant Worlds Universe, as I imagine most people do.
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